The Elder Scrolls 6 is going to be a return to Bethesda's "classic style" of games, according to Bethesda director Todd Howard.
Speaking at the 2025 Games Developer Conference, via GamesRadar, Fallout 76 lead artist Nate Purkeypile explained that they had to personally fight for the map to be “bigger than Skyrim”. In an ...
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Fallout 76's art director "had to fight really hard" so Bethesda would make the MMO's map bigger than Skyrim's
In the Bethesda-era of the Fallout series, no game has had a bigger map than the MMO spinoff Fallout 76. While most didn't really like the game at launch (our GamesRadar+ review gave it a 2.5 back in ...
Although Fallout 76 has seen a number of improvements since launching in 2018, cross-platform play still isn't part of the online RPG. Bethesda 's very aware of player demand for the feature, but ...
"I'm looking at my glass cabinet full of Fallout goodies." ...
Should you pay someone for how long they spend on a project or base the value on the end result? In theory, the more experience you have and the better you are at your job, the faster you can do it.
I guess they briefly forgot about all the other player-driven Fallouts full of NPCs.
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