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In this first part of our deeper look at 3D game rendering, we'll be focusing entirely on the vertex stage of the process. This means dragging out our math textbooks, brushing up on a spot of linear ...
I'm a n00b with OpenGL (using MSVC, not that it matters), but here's a simple question:<BR><BR>If I want to make a model that's just two connected but noncoplanar triangles (imagine a square but bent ...
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