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Mark Rubin has some theories as to why the Call of Duty competitor came up short.
XDefiant game director Mark Rubin discusses why the multiplayer FPS failed, pointing to a lack of resources and marketing ...
As fans say goodbye to XDefiant after just one year, the game's executive producer announces he will be stepping away from ...
Mark Rubin, the lead designer of Ubisoft’s now-dead free-to-play shooter XDefiant, has left the games industry following his project’s death. A former Call of Duty lead, Rubin spent years developing ...
u/nexusw427 contributed to the thread by conducting a few tests personally and noted that the game simply feels more consistent, but does not provide better clarity in terms of visuals. Others join in ...