With Wine 10.19, support for these reparse point mechanisms has been implemented in key filesystem APIs: for example ...
From Firefox 145 onward, only 64-bit (x86_64) and relevant 64-bit architectures (such as ARM64) will be officially supported.
MX Linux 25 “Infinity” is a polished, meaningful upgrade. It successfully refreshes the base, modernises the tooling, and enhances the installer, all while keeping the distribution’s core mission ...
Editors' Note: This article has been updated since its original posting. Software and hardware engineers who have to deal with byte and bit order issues know the process is like walking a maze. Though ...
ALSA stands for the Advanced Linux Sound Architecture. It consists of a set of kernel drivers, an application programming interface (API) library and utility programs for supporting sound under Linux.
Many market sectors, such as financial trading, defense, industry automation and gaming, long have had a need for low latencies and deterministic response time. Traditionally, custom-built hardware ...
The language of choice for large, high-performance applications in Linux is almost always C, or somewhat less often C++. Both are powerful languages that allow you to create high-performance natively ...
Stories of compromised servers and data theft fill today's news. It isn't difficult for someone who has read an informative blog post to access a system via a misconfigured service, take advantage of ...
NETLINK is a facility in the Linux operating system for user-space applications to communicate with the kernel. NETLINK is an extension of the standard socket implementation. Using NETLINK, an ...
shc is a popular tool for protecting shell scripts that contain sensitive information such as passwords. Its popularity was driven partly by auditors' concern over passwords in scripts. shc encrypts ...
iptables is the user-space tool for configuring firewall rules in the Linux kernel. It is actually a part of the larger netfilter framework. Perhaps because iptables is the most visible part of the ...
Linking is the process of combining various pieces of code and data together to form a single executable that can be loaded in memory. Linking can be done at compile time, at load time (by loaders) ...